Month: November 2022

Blog Comments for Peers

#1: Zhihao’s Blog

Thank you for your post, Zhihao! I really enjoyed how you described each learning theory using your own personal examples of witnessing different teachers who have used them and what they looked like. I definitely agree with your overarching message that there is not a learning theory that is more effective than others but rather that it is dependent on what is being taught and which strategy makes the most sense. I am wondering if you felt that your teachers chose a suitable learning theory when teaching you a specific course or topic. For example, do you think that your middle and higher level courses using a cognitivist approach as you mentioned is the most effective or could another learning theory be equally as suitable? Thank you again for your insights and reflective post!

#2: Ruth’s blog

I thoroughly enjoyed reading through your post, Ruth. I appreciate the level of depth and detail that you used to explain direct instruction. I particularly thought that your specific example of outlining how a computer science professor would employ this method was very well done. It seems as though direct instruction seems to fit seamlessly with your plans within your interactive resource. I am wondering if this remained the case or if an additional learning design was also used/ could be argued to be effective? Thank you for your post, Ruth!

Peer Review

Peer review for Learning Pod 3

Group members: Chantale, Conrad, Claire, Anna

Topic: Learning Language through Music https://docs.google.com/document/d/1LiKuEt-ZfW3FgDv7xFGKph3EegRkudqNDgS4VWG4kk0/edit?usp=sharing

Identify components of the Interactive Learning Resource that might be missing (e.g., appropriate outcomes, alignment, interactivity, inclusivity, technology use and rationale, presentation, grammar, spelling, citations, etc.).

Within the description and rationale section of your document, I noted some potential citation errors.

  • For example, with the first citation (Good, 2011) the connection between the first portion of the sentence and the connection to the direct quote at the end of the sentence seems to be missing a word or two to join these thoughts and make them cohesive.
  • Regarding the second citation, (Gkonous et al.) it seems to be that the year is missing here. To fit your current sentence it would look likely look like “Gknonous et al. (2018)”. I did also notice that there may be an inconsistency with the spelling of this reference as the in-text citation includes “Gkonous” but in the references section it is put down as “Gkonou”.
  • To touch on the 3rd citation in this section, it seems that the source MIT is missing a date and is also not included in the final reference section.

Within both the Canva presentation and document, I noted some potential spelling errors/ sections that would excel with more clarity.

  • For example, on the Canva slide titled “singing activity” it is stated: “have as conversation in breakout rooms…”. I believe this is a typo and “as” should be replaced with “a”.
  • I also noted that the Canva slide titled “official knowledge about language acquisition” did not have a citation. I am wondering if a citation is missing here.
  • Additionally, I loved the use of the introduction questions within the Canva presentation but I was not able to locate those questions in the document. Perhaps I was looking in the wrong areas, but I would recommend adding them to the document if they are not already.
  • Finally, on the document under “singing activity” the sentence reads “We will listen to the song a 2-3 and then sing along….”. I am wondering if “a” should be removed in this sentence and “times” should be added so the sentence reads instead as, “We will listen to the song 2-3 times and then sing along…”.

Provide a summary of The Interactive Learning Resource’s strengths and weaknesses. Draw out specific examples from your peers’ work to justify your feedback.

Strengths

  • I love how engaging your Canva presentation looks! The use of colour and creative design on each slide was aesthetically pleasing to view and really grabbed my attention and engagement.
  • A lot of creativity is evident within this learning design. I really enjoyed that one of your main activities was to have the students sing! I think this is a great way to engage students and strongly relates to your learning topic.
  • It is clear that you thought critically about what the students will need to engage with your topic. I specifically like the education on the “2 G’s and the 3 C’s” prior to having the students engage with the French song. This addition demonstrates that you have anticipated and identified a potential barrier within the students, for example, not being in the right mindset before learning, and sought to be proactive and address it.

Weaknesses

  • I think a stronger emphasis could potentially be given to the inclusion of diverse learners within your learning resource. While you did mention the technology adaptations such as that Zoom and Canva are both free and accessible through wifi and data, I would have loved to see a deeper analysis of the specific UDL accommodations that you are implementing within each of your activities. Additionally, you mention that you are addressing a single parent that has 2 children, but that your target audience is an elementary curriculum. I am wondering if it is realistic that an adult would find the same benefit of the lesson if it is anchored towards an elementary education or if this should perhaps be modified.
  • While I appreciate that a discussion of the learning resource is included in the Canva presentation, I feel that it may be too long as it covered over 2 slides. Given your elementary audience, I think a brief and concise discussion that can be expressed through a single slide may be more suitable.

Provide general, specific, and practical recommendations to your peers on how to improve their Interactive Learning Resource.

Learning pod 3 has put forward a great amount of effort and detail within their Interactive Learning Resources. Some specific recommendations would be:

  • To reduce the use of direct quotations. To ensure that the resource highlights your voice and your insights, I would advise to paraphrase when possible and if you do decide to use a direct quotation to keep them very brief and as a rarity within your resource. Additionally, ensure that if you do use a direct quotation that it fits cohesively within your sentence and does not stand completely on its own.
  • To go through the presentation and document and read it out loud to yourself. Often times spelling or grammar mistakes are super easy to miss when we are the ones that wrote it! Using the strategy of reading each section to yourself should help with catching any minor errors.
  • To ensure that everything is consistent within the document. I would recommend that you double check all your references and verify that they are used correctly (ex. inclusion of dates) and spelled correctly in all areas. Further, to aid with consistency I would recommend verifying that every aspect within the Canva presentation is included in the document and vice versa (ex. introduction questions on the presentation).
  • To ensure all references are cited in APA. I noted that the references section on the document was titled as “Bibliography”. To remain consistent with APA I would recommend that you change the title to “References” in bold. Additionally, a double check on your references may be helpful to ensure there are no extra periods placed in there by accident. For example, instead of “… Daubney, M.. (2018).”, there needs to be only one period after “M” instead of two.

Post 4: Interaction

In this week’s blog post I explored the extent to which a medium enables interaction. In fact, there are three different ways learners can interact (William, 2019):

2 Three types of interaction with students. 64 | Download Scientific Diagram
  1. Interaction with learning materials: when students work with a medium independently and without direct intervention from a teacher or other students (ex. multiple-choice tests, textbooks, podcasts)
  2. Interaction between students and teacher: when students are directed by their teacher to develop higher-order learning outcomes such as critical thinking (ex. online discussion forms, face-to-face lectures, e-portfolios)
  3. Student-Student interaction: when students engage with one another to facilitate learning. The quality of this interaction will depend on a well-thought-out design from the instructor (ex. group work, self-directed discussions)

Technology can be a great tool for enabling all 3 of these learning interactions! Below I will discuss various prompts that pertain to my technology medium of choice which is a video on growth mindset.

Video about Growth Mindset

What kind of interaction would the video require from your students? Does it force them to respond in some way (inherent)?

This video will likely require interaction with learning materials from my students. However, the video itself does not force students to respond in some way such as through a built-in checkpoint activity.

In what way are they likely to respond to the video on their own, e.g. make notes, do an activity, or think about the topic (learner-generated)?

Learners are likely to respond to this video through self-reflection. The video takes a scientific approach and educates students about their brain neurons and what happens to them when they face challenges. Thus, students are likely to covertly compare their new learning and understanding of their brain to their current views and ideas. Through reflection, learners will likely have a greater understanding of how understanding how their brain operates can better equip them to accept challenges through a growth mindset.

What activity could you suggest that they do, after they have watched the video (designed)? What type of knowledge or skill would that activity help develop? What medium or technology would students use to do the activity?

After watching the video, students will engage in a written self-reflection where they will reflect on 1) one thing they found the most interesting, 2) one question they have or their biggest takeaway from the video, and 3) why understanding their brain could be beneficial for overcoming challenges. This activity will develop evaluation skills (deciding which concept they found the most interesting), analysis skills (questioning or forming a takeaway message), and critical thinking skills (thinking about how their new knowledge has an effect on their life). Students will post their responses on Padlet so all learners can benefit from each other’s answers.

How much work for you would that activity cause? Would the work be both manageable and worthwhile? Could the activity be scaled for larger numbers of students?

This activity is likely not to add much extra work for the teacher rather only extra time will be necessary to provide students with a chance to respond. The work will be manageable and worthwhile as it will provide students with an opportunity to reflect on their learning from a video (not passively absorb it) as well as demonstrate the learner’s understanding of the content to the teacher. This activity could absolutely be scaled for a larger number of students, in fact, having more students would likely create an even greater discussion allowing more students to collaborate.

References

William, A. (2019). 9.6 interaction. Teaching in a Digital Age Second Edition. Bates. https://pressbooks.bccampus.ca/teachinginadigitalagev2/chapter/pedagogical-roles-for-text-audio-and-video/ 

Post 3: Inclusive Design

“What is essential for some is likely good for all” (Meyer et al., 2014)

I thoroughly enjoyed reading the material regarding creating an inclusive design. Specifically the article, I love the perspective of not looking at barriers as something that some individuals will need additional support to overcome, but rather eliminating possible barriers within a learning design so that all students can be of benefit. This approach is referred to as the Universal Design for Learning or UDL. The three pillars of this framework are multiple means of representation, multiple means of action or expression, and multiple means of engagement (Meyer et al., 2014).

Below I will discuss the impact UDL will have on designing my learning resource.

What is one of my planned learning activities and what are the barriers to student success?

Activity: Students will work in pairs in the breakout room to generate 1 question each about the characteristics of a growth mindset and participate in a game of Kahoot, involving the created questions. The teacher will pop into the breakout room to confirm their question.

Above is a current planned activity within my learning resource. After learning about UDL, I notice that there are potential barriers to the student’s success through this current model. Some including:

  1. Difficulty using multiple forms of technology. While different forms of technology can provide engaging benefits, asking fourth graders to navigate from Zoom to the Kahoot website could likely create additional time barriers or technological difficulties.
  2. Assistance may not be readily accessible. When students are placed into breakout rooms they may not have the opportunity to ask the teacher for further assistance or to repeat the instruction. This may mean that unless the students are able to peer support, they will be sitting in the breakout room until the teacher enters to check for their question, in which case it may not be completed.
  3. Lack of appropriate examples. Without any examples or explanation for the type or quality of question that is being asked of them, students may struggle to come up with a question that will work in a Kahoot form. This may result in questions that will not work in a “quiz” style format.
  4. Limited choice of expression. Students are asked to create a question regarding characteristics of a growth mindset, but they may be interested in creating a question that is still on the topic but sparks their creativity and independent thought. Narrowing how they can express their ideas, may not allow them the full opportunity to demonstrate their learning.

How can I adjust my plan to reduce barriers?

Take a Universal Design for Learning (UDL) approach | Inclusive Education

Using the framework of the UDL, I will modify my plan as follows…

Engagement:

  • The activity will remain on Zoom and not require students to move to multiple platforms. This will reduce the potential difficulty of website navigation for the students.
  • Even though each student will be asked to make a creation, they are encouraged to remain engaged by brainstorming or clarifying ideas with their classmates during this process.
  • Students will be reminded that accepting and valuing feedback is very characteristic of a growth mindset because it provides us with an opportunity to learn and improve our abilities. This is expected to motivate students to look forward to their peer’s feedback as it provides an opportunity to make an even stronger creation.

Representation:

  • Students will be provided with verbal instructions as well as visual examples of the possible types of creations they may choose to demonstrate their learning.
  • To assist with providing feedback, students will be given some possible sentence structures such as “I really like_____ have you thought about_____”, “When you said_____ I was wondering if_____”, and “I love_____ don’t forget to_____”.
  • Students will be given the opportunity to receive feedback from a peer on their creation and to refine it.

Action and expression:

  • The teacher will be readily available during creation time for all students. They will have the option to ask their teacher a question in the main session or send a message via the chat option to clarify a question or to ask to communicate in a private breakout room.
  • Students will have open freedom for how they will choose to demonstrate the characteristics of a growth mindset through their creation (ex. picture, a multiple choice question, a comic, etc.).
  • The student will be provided with immediate feedback on their creation by both their peer and the teacher.
  • The teacher will provide feedback to the whole group and correct any discrepancies within the topic so all students can benefit from the answers.

My modified planned activity

Before: Students will work in pairs in the breakout room to generate 1 question each about the characteristics of a growth mindset and participate in a game of Kahoot, involving the created questions. The teacher will pop into the breakout room to confirm their question.

After: In a zoom session, students will be asked to independently create something that demonstrates the characteristics of a growth mindset (ex. picture, a multiple choice question, a comic, etc.). The teacher will be available for questions or support during this creation time. Afterwards, students will be placed in pairs in breakout rooms where they will share what they have created and accept/give feedback from their peers. Once feedback has been given, while still in breakout rooms, students will be given additional time to refine their creations using their peer’s feedback. The teacher will be popping into the breakout room for support during this time. After the breakout rooms, back in the main zoom session, each student will share their creation and how they incorporated their partner’s feedback. They will receive immediate feedback from the teacher and all students will have an opportunity to learn from each other.

Final thoughts

After comparing my original plan to my modified plan, I am quite impressed at the improvement adding UDL can provide. Not only is my new plan arguably more engaging and interactive, but it also removes barriers for all learners in the process. Further, through the added use of peer feedback and later refinement, students are actively engaging in a growth mindset while they are working through their creations rather than just assessing what one is. As my group and I work through our interactive resource, I am excited about the possibility of how we can add engagement, representation, and action and expressions to all of our learning activities.

References

Meyer, A., Rose, D.H., & Gordon, D. (2014). Universal Design for Learning: Theory and Practice. CAST Professional Publishing udltheorypractice.cast.org/